Apple to start online sales in India in Q3 this year

Apple’s much-awaited online store in India will be operational starting Q3 this year, a little longer than previously expected, a source familiar with the matter told TechCrunch.

The iPhone-maker said in August last year that it was “eager to serve [customers of India] online and in-store with the same experience and care that Apple customers around the world enjoy.”

While the company never shared a firm timeline on when the online and brick-and-mortar stores would be set up in India, it was originally aiming to start the online sales in the country in the first quarter of this year, the source said. (The Q1 launch timeline was first signaled by Bloomberg, which reported that the operations would begin “within months.”)

An Apple spokesperson was not immediately available for comment.

The source said the company was still working on the logistics of setting up the store and that the quarter between July and September was the new tentative deadline. Apple CEO Tim Cook would likely plan an India trip for the announcement, the source said.

The company’s first official physical store in India, to be situated in Mumbai, will take an additional few months of time for setting up and might not be ready by this year, the source said.

India, the world’s second largest smartphone market, eased sourcing norms for single-brand retailers last year, paving the way for companies like Apple to open online stores before they set up presence in the brick-and-mortar market.

Currently, Apple sells its products in India through partnered third-party offline retailers and e-commerce platforms such as Amazon India, Flipkart and Paytm Mall. Prior to New Delhi’s policy change, Apple had requested the government numerous times to relax the local foreign direct investment (FDI) rules.

Apple executives have long expressed disappointment at Amazon India, Flipkart and Paytm Mall for offering heavy discounts on the iPhone and MacBook Air to boost their respective GMV metrics, people familiar with the matter have told TechCrunch.

iPhone shipments in India grew 6% in 2019 compared with a 43% decline in 2018, according to research firm Counterpoint, which projected that the growth would continue this year.

Apple on Tuesday posted a record revenue of $ 91.8 billion for the quarter that ended in December. Cook said in the earnings call that India was among the markets where the company’s revenue grew in “double-digit.”

Gadgets – TechCrunch

Sony Interactive will skip E3 again this year

Sony Interactive Entertainment will skip E3 again this year and participate instead in “hundreds of consumer events across the globe,” the company told GamesIndustry.biz today. The company, which is preparing to launch the PlayStation 5 before this holiday season, missed the show for the first time last year, after two decades of being one of its biggest exhibitors.

A Sony Interactive spokesperson told GamesIndustry.biz that the company has “great respect for the ESA as an organization, but we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.” Instead, it will “build upon our global events strategy in 2020 by participating in hundreds of of consumer events across the globe.”

As TechCrunch’s Devin Coldewey noted last year, Nintendo hasn’t held a formal E3 press conference in years, but still has a booth where attendees can play their games and hosts a live stream. Before skipping the event last year, Sony used E3 to debut new consoles and flagship games, though focusing on other events gives it more flexibility for when it announces major news.

TechCrunch has contacted Sony Interactive and ESA, the organizers of E3, for comment.

Gadgets – TechCrunch

This Week in Apps: the year and decade in review, gaming acquisitions and a Facebook OS

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with 194 billion downloads last year and more than $ 100 billion in consumer spending. People spend 90% of their mobile time in apps and more time using their mobile devices than watching TV. Apps aren’t just a way to waste idle hours — they’re big business, one that often seems to change overnight.

In this Extra Crunch series, we help you to keep up with the latest news from the world of apps, delivered on a weekly basis.

Headlines

The top apps of the year… and the decade

App Annie this week released its list of the year’s top apps. And this time around, it also included the top apps of the past 10 years in its analysis. Outside of games, Facebook dominated the decade, the firm reported. It ran the four most-downloaded apps of the decade, including Facebook (#1), Messenger (#2), WhatsApp (#3), and Instagram (#4). Other communication and social media apps were also among the most popular over the past 10 years, claiming seven out of the 10 top spots, including Snapchat (#5), Skype (#6) and Twitter (#10). Social video platforms TikTok and YouTube also placed on the list at #7 and #9, respectively. And yes, it’s pretty notable that TikTok — an app that only launched outside of China in 2017 — is one of the most-downloaded apps of the past decade. Meanwhile, even though dating app Tinder was the most profitable app this year, Netflix was the No. 1 app by all-time consumer spend over the past decade.

2019 app downloads and consumer spending

Related to its round-up of the top apps, App Annie also offered some preliminary data on downloads and consumer spending in 2019. Its current figures don’t include calculations from third-party app stores in China, (like those referenced above), which App Annie tends to provide in its annual State of Mobile report. Instead, App Annie reports we’re on track to see 120 billion apps from Apple’s App Store and Google Play by the end of 2019, a 5% increase from 2018. Consumer spending was also up 15% year-over-year to reach $ 90 billion, it says. Expect a full analysis to come in Q1 2020.

Facebook still sat at the top of the charts for 2019. The company’s Messenger app was the most downloaded non-game app of 2019, followed by Facebook’s main app, then WhatsApp. Tinder switched places with Netflix for the No. 1 spot on this chart — last year, it was the other way around. (For more details, TechCrunch’s full review is here.)

2019 in Mobile Gaming

According to a year-end report by GamesIndustry.biz, mobile gaming grew 9.7% year-over-year in 2019 to reach a market value of $ 68.2 billion. The gaming market as a whole was worth $ 148.8 billion, the report said. Smartphone games were the biggest piece of this figure, at $ 54.7 billion, compared with $ 13.4 billion for tablet games. That means smartphone games are still bigger than PC, browser PC games, boxed and downloaded PC games, and console games.

Big moves in cloud gaming

To beef up its new cloud gaming service Stadia, Google this week bought game development firm Typhoon Studios, who were set to release their cross-platform title and first game, Journey to the Savage Planet. Google had said it wants to build out a few different first-party studios to release content on Stadia, which is where this acquisition fits in. Meanwhile, Facebook this week acquired the cloud gaming startup, PlayGiga, which had been working with telcos to create streaming game technology for 5G.

Stadia has a big mobile component, as its controller can play games on compatible mobile devices like Pixel phones. Gaming has been a big part of Facebook’s mobile efforts, as not only a platform where games can be played, but also a place to watch live game streams, similar to Twitch. But the big gaming trend of the past year (which will continue into 2020) is cross-platform gaming — thanks to games like Fortnite, Roblox and PUBG Mobile, as well as devices like Nintendo Switch, gamers expect to continue playing no matter what screen they happen to be using at the time.

Apple Developer app expands support for China

Apple launched a dedicated mobile app for its developer community in November, with the arrival of the Apple Developer app, which was an upgraded and rebranded version of Apple’s existing WWDC app. The app lets developers access resources like technical and design articles, as well as read news, watch developer videos, and enroll in the Apple Developer program. Now that the program is open to China through the app, Apple announced this week.

From the app, developers in China can start and complete their Apple Developer membership and pay with a local payment method on their iPhone or iPad. They can also renew their membership, to keep their account active. Apple has been heavily investing in growing its international developer community by launching developer academies and accelerators in key regions, among other initiatives. Over the past year, Apple grew its developer community in China by 17%, the company earlier said.

So much for nostalgia, Rewound gets yanked from the App Store

We hope you downloaded this fun app when we told you to in last week’s column! Because now it’s gone.

Rewound, briefly, was a clever music player app that turns your iPhone into a 2000’s era iPod, complete with click wheel nav. The developer was able to sneak the app into the App Store by not including the actual iPod UI, which infringes on Apple’s own product design. Instead, the UI pieces were hosted off-site — on Twitter accounts, for example. Users could find them and download them after they installed the app. Technically, that means the App Store app itself wasn’t infringing, but Apple still kicked it out. The developer also charged a fee to access the Apple Music features, which may have been another reason for its removal.

It’s no surprise Apple took this step, but the developer seems confused as to how the app could be approved then pulled later on, even though it hadn’t changed. That’s actually par for the course for Apple’s subjective, editorial decisions over its App Store, however. Now Rewound, which has 170K+ users after only a few days, will focus on a web app and Android version.

Facebook is building its own OS so it can ditch Android


Android – TechCrunch

This robot scientist has conducted 100,000 experiments in a year

Science is exciting in theory, but it can also be dreadfully dull. Some experiments require hundreds or thousands of repetitions or trials — an excellent opportunity to automate. That’s just what MIT scientists have done, creating a robot that performs a certain experiment, observes the results, and plans a follow-up… and has now done so 100,000 times in the year it’s been operating.

The field of fluid dynamics involves a lot of complex and unpredictable forces, and sometimes the best way to understand them is to repeat things over and over until patterns emerge. (Well, it’s a little more complex than that, but this is neither the time nor the place to delve into the general mysteries of fluid dynamics.)

One of the observations that needs to be performed is of “vortex-induced vibration,” a kind of disturbance that matters a lot to designing ships that travel through water efficiently. It involves close observation of an object moving through water… over, and over, and over.

Turns out it’s also a perfect duty for a robot to take over. But the Intelligent Tow Tank, as they call this robotic experimentation platform, is designed not just to do the mechanical work of dragging something through the water, but to intelligently observe the results, change the setup accordingly to pursue further information, and continue doing that until it has something worth reporting.

“The ITT has already conducted about 100,000 experiments, essentially completing the equivalent of all of a Ph.D. student’s experiments every 2 weeks,” say the researchers in their paper, published today in Science Robotics.

The hard part, of course, was not designing the robot (though that was undoubtedly difficult as well) but the logic that lets it understand, at a surface level so to speak, the currents and flows of the fluid system and conduct follow-up experiments that produce useful results.

Normally a human (probably a grad student) would have to observe every trial — the parameters of which may be essentially random — and decide how to move forward. But this is rote work — not the kind of thing an ambitious researcher would like to spend their time doing.

So it’s a blessing that this robot, and others like it, could soon take over the grunt work while humans focus on high-level concepts and ideas. The paper notes other robots at CMU and elsewhere that have demonstrated how automation of such work could proceed.

“This constitutes a potential paradigm shift in conducting experimental research, where robots, computers, and humans collaborate to accelerate discovery and to search expeditiously and effectively large parametric spaces that are impracticable with the traditional approach,” the team writes.

You can read the paper describing the Intelligent Tow Tank here.

Gadgets – TechCrunch