This Week in Apps: the year and decade in review, gaming acquisitions and a Facebook OS

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with 194 billion downloads last year and more than $ 100 billion in consumer spending. People spend 90% of their mobile time in apps and more time using their mobile devices than watching TV. Apps aren’t just a way to waste idle hours — they’re big business, one that often seems to change overnight.

In this Extra Crunch series, we help you to keep up with the latest news from the world of apps, delivered on a weekly basis.

Headlines

The top apps of the year… and the decade

App Annie this week released its list of the year’s top apps. And this time around, it also included the top apps of the past 10 years in its analysis. Outside of games, Facebook dominated the decade, the firm reported. It ran the four most-downloaded apps of the decade, including Facebook (#1), Messenger (#2), WhatsApp (#3), and Instagram (#4). Other communication and social media apps were also among the most popular over the past 10 years, claiming seven out of the 10 top spots, including Snapchat (#5), Skype (#6) and Twitter (#10). Social video platforms TikTok and YouTube also placed on the list at #7 and #9, respectively. And yes, it’s pretty notable that TikTok — an app that only launched outside of China in 2017 — is one of the most-downloaded apps of the past decade. Meanwhile, even though dating app Tinder was the most profitable app this year, Netflix was the No. 1 app by all-time consumer spend over the past decade.

2019 app downloads and consumer spending

Related to its round-up of the top apps, App Annie also offered some preliminary data on downloads and consumer spending in 2019. Its current figures don’t include calculations from third-party app stores in China, (like those referenced above), which App Annie tends to provide in its annual State of Mobile report. Instead, App Annie reports we’re on track to see 120 billion apps from Apple’s App Store and Google Play by the end of 2019, a 5% increase from 2018. Consumer spending was also up 15% year-over-year to reach $ 90 billion, it says. Expect a full analysis to come in Q1 2020.

Facebook still sat at the top of the charts for 2019. The company’s Messenger app was the most downloaded non-game app of 2019, followed by Facebook’s main app, then WhatsApp. Tinder switched places with Netflix for the No. 1 spot on this chart — last year, it was the other way around. (For more details, TechCrunch’s full review is here.)

2019 in Mobile Gaming

According to a year-end report by GamesIndustry.biz, mobile gaming grew 9.7% year-over-year in 2019 to reach a market value of $ 68.2 billion. The gaming market as a whole was worth $ 148.8 billion, the report said. Smartphone games were the biggest piece of this figure, at $ 54.7 billion, compared with $ 13.4 billion for tablet games. That means smartphone games are still bigger than PC, browser PC games, boxed and downloaded PC games, and console games.

Big moves in cloud gaming

To beef up its new cloud gaming service Stadia, Google this week bought game development firm Typhoon Studios, who were set to release their cross-platform title and first game, Journey to the Savage Planet. Google had said it wants to build out a few different first-party studios to release content on Stadia, which is where this acquisition fits in. Meanwhile, Facebook this week acquired the cloud gaming startup, PlayGiga, which had been working with telcos to create streaming game technology for 5G.

Stadia has a big mobile component, as its controller can play games on compatible mobile devices like Pixel phones. Gaming has been a big part of Facebook’s mobile efforts, as not only a platform where games can be played, but also a place to watch live game streams, similar to Twitch. But the big gaming trend of the past year (which will continue into 2020) is cross-platform gaming — thanks to games like Fortnite, Roblox and PUBG Mobile, as well as devices like Nintendo Switch, gamers expect to continue playing no matter what screen they happen to be using at the time.

Apple Developer app expands support for China

Apple launched a dedicated mobile app for its developer community in November, with the arrival of the Apple Developer app, which was an upgraded and rebranded version of Apple’s existing WWDC app. The app lets developers access resources like technical and design articles, as well as read news, watch developer videos, and enroll in the Apple Developer program. Now that the program is open to China through the app, Apple announced this week.

From the app, developers in China can start and complete their Apple Developer membership and pay with a local payment method on their iPhone or iPad. They can also renew their membership, to keep their account active. Apple has been heavily investing in growing its international developer community by launching developer academies and accelerators in key regions, among other initiatives. Over the past year, Apple grew its developer community in China by 17%, the company earlier said.

So much for nostalgia, Rewound gets yanked from the App Store

We hope you downloaded this fun app when we told you to in last week’s column! Because now it’s gone.

Rewound, briefly, was a clever music player app that turns your iPhone into a 2000’s era iPod, complete with click wheel nav. The developer was able to sneak the app into the App Store by not including the actual iPod UI, which infringes on Apple’s own product design. Instead, the UI pieces were hosted off-site — on Twitter accounts, for example. Users could find them and download them after they installed the app. Technically, that means the App Store app itself wasn’t infringing, but Apple still kicked it out. The developer also charged a fee to access the Apple Music features, which may have been another reason for its removal.

It’s no surprise Apple took this step, but the developer seems confused as to how the app could be approved then pulled later on, even though it hadn’t changed. That’s actually par for the course for Apple’s subjective, editorial decisions over its App Store, however. Now Rewound, which has 170K+ users after only a few days, will focus on a web app and Android version.

Facebook is building its own OS so it can ditch Android


Android – TechCrunch

Review: Samsung’s Space Monitor is handsome and minimal — if you have the desk for it

When Samsung announced the Space Monitor, I knew in an instant that it was going to be something I had to try out in person. Now that I’ve had time to do so, I’m happy to say it’s much as advertised, a streamlined and solid monitor with a smart new design — but not necessarily one for everybody.

Samsung Space Monitor

Pros:

  • Clever space-saving design
  • Quiet, attractive look
  • Solid color out of the box

Cons:

  • Doesn’t rotate and height depends on distance from wall
  • Sub-par viewing angles
  • Doesn’t work with every desk

Price: $ 400 (27-inch); $ 500 (32-inch)

We don’t review a lot of monitors at TechCrunch — none, really. This was more of a curiosity to me. I’m interested in design and monitors are usually ugly at best. But I was impressed with Samsung’s approach here and wanted to see if it worked in real life.

The big advance of the Space Monitor is its very low-profile mount, which grips the edge of your desk on the wall side and can be folded up flat against it. It can rotate up and down, the monitor tilting to taste — not so far as the Surface Studio but with that same general range of motion.

The monitor itself comes in two varieties: a larger 32-inch 4K one and a smaller 27-inch one at 2560×1440. I reviewed the smaller one, as the large one has a lower refresh rate and I really don’t have any use for 4K in my workflow.

The ideal situation for this thing is a relatively small work space where having the monitor actually sitting on your desk kind of invalidates all the space around it. With the Space Monitor, the stand is flush with the wall, clearing up the area below and in front of it even when it’s folded outwards. It’s easier than piercing the wall for a free-floating display

The performance of the monitor, as far as I am able to tell, is good but not great. The colors are vibrant and the default settings are solid, if perhaps a little warm (easily adjusted, of course). The refresh rate goes up to 144 Hz, which is more than enough for gaming, and can easily be tweaked to 120 for those of us who are very picky about video pulldown and other deep frame rate stuff.

One thing that isn’t impressive is the viewing angle. I feel like the sweet spot for this monitor is far narrower than on the Dell Ultrasharp IPS panel I’ve used for years. If you’re not sitting directly in front of it, you’re going to get color and brightness falloff at the edge you’re farthest from.

The bezel is narrow, a bit more than a quarter inch, a little thicker on the bottom side. It’s also nearly flush on the top and sides so you don’t feel like the bezels protrude towards you. All in all it’s a very handsome and understated design, as these things go. It’s worth noting that Samsung appears to have fudged the press imagery a bit and the microscopic bezel you see in official images is not actually what you get.

Installation isn’t quite as easy as just setting something down on your desk, but if you have a compatible desk, it’s literally as easy as sliding the clamp on and tightening it. A custom cable (optional, but convenient) combines HDMI and power into one, and fits into a groove on the back of the stand, eliminating clutter.

But you’ll want to take a good look at your desk to make sure it is compatible. I didn’t, and had to jury-rig a solution.

Basically, unless your desk is more or less solid and has a ledge that the clamp can close down on, you might have a problem. My desk is solid and about an inch and a half thick, but has a sort of wall that juts down about two more inches. I removed and reattached the bottom part of the clamp so it could just barely be slipped around the wall, but then the screw wouldn’t reach the bottom surface of the desk, so I had to fill the gap with a book. (It’s okay, I’ve got lots.)

The stand is plenty stiff and the monitor stays exactly where you’ve put it, but it is a little wobbly — understandable given that it sits at the very tip of a 14-inch-long arm. I only really noticed when I was typing very hard or bumped the desk, when I noticed it wobbled more and longer than the Dell on its traditional stand.

Now, if you’ve looked closely at the way this monitor and stand is set up, you may have noticed something else: this thing can’t rotate. Yes, unfortunately, the nature of the Space Monitor means that it must always be parallel to the desk edge it’s attached to, and can only move directly perpendicular to it. There is also no way to slide the monitor up and down, or rather to do so you must also move it towards or away from you.

For some this is unacceptable. And although it’s fine for me as a primary monitor, it would never work as a secondary one, like the Dell I now have angled toward me adjacent to the Samsung.

That does significantly limit its use cases, and the spaces in which it works well. But I still feel it’s a great option for some. If you have limited space and plan to primarily work from the sweet spot directly in front of it, this is a solid monitor big enough for productivity, movies, and games.

For those seeking a low-profile, space-saving alternative to the usual monitors, the Space Monitor is a great option. But for multiple-monitor setups or people who shift the angle a lot, it probably isn’t the best. At $ 400 it has strong competition from the usual suspects, but for some people the slight increase in image quality or the ability to slide the monitor up and down isn’t worth losing the desk space or having a clunky design. The Space Monitor is available now, at Samsung’s site or your usual electronics retailer.

Gadgets – TechCrunch

DJI Mavic Mini Review: Tiny, powerful and the perfect drone for anyone

The $ 399 Mavic Mini lives in a sweet spot of core features and a low price. It packs everything critical to be a quality drone. It has a good camera, good range, and a good controller. It holds up well in the wind and is quick enough to be fun. And it’s so small that you’re more likely to throw it in your bag and take it on Instagram adventures.

The small size is the Mavic Mini’s main selling point. It weighs 249 grams, and that odd number isn’t an accident. Drones that weight 250 grams and above have to be registered to fly. And yet, even though the Mavic Mini is lightweight and foldable, it’s packed with core features: 30 minute flight time, 4 km HD video transmission, 3-axis gimbal holding a 2.7K camera, and a physical controller that works with Android and iOS devices. At $ 399, it’s a lot of drone for the money even though it’s missing features found in DJI’s other drones.

There are more expensive drones packed with a lot of features. I own most of those drones. They’re fun, but several years ago, feature creep started sneaking into DJI’s products. Now, with a convoluted product line, a spreadsheet is needed to deceiver DJI’s drones. Most come loaded with countless features owners will likely never use. The Mavic Mini is something different. It’s basic, and I dig it.

Here’s what’s missing: collision detection, ultra-long-range connection, 4k camera, gesture control, and advanced camera features like trackable follow, panoramic, timelapse, and optical zoom.

The Mavic Mini is quick enough to be fun, but it won’t win any races. It’s responsive and fast enough. Light and easy. Compared to a Mavic 2, it feels smaller and less powerful — because it is — and yet it never feels too small or underpowered. The Mavic Mini is well balanced, and owners should find it enjoyable to fly.

Despite its tiny size, the Mavic Mini holds up well in high wind. I took it up to 200m on a windy fall day in the Midwest. The wind was clearing leaves off the trees, and I was bundled up in hat and gloves. It was gusty. The Mavic Mini didn’t care. It took off like a drone much larger and stood tall against the wind. What’s more, the video didn’t suffer. The gimbal held the camera steady as it recorded the autumn landscape.

The drone uses DJI’s new app, and I’m using a beta version to test the drone. Called DJI Fly, it’s a streamlined version of DJI Go and packs several enhancements. Safe fly zones are better integrated into the app and have an additional level of detail over the older app. DJI also better built-in support for its social community app, SkyPixel. However, as this version is streamlined, it lacks a lot of information standard on the Go version, most notable, a mini-map in the bottom corner of the screen. I’m hoping DJI adds more features to this app after it launches.

The camera is good for the price. The pictures here were taken from the drone and not altered or adjusted. They were taken on cloudy and sunny days. The range is surprisingly good as the drone can capture blue skies and dark highlights. Occasionally in direct sunlight, the camera colors become washed out.

They say the best camera is the one you have with you. That’s where the Mavic Mini comes in. The best drone is the one you have with you. For years, I lugged around a massive Pelican case containing Phantom 2 and later a Phantom 3. I thought I was the coolest. At a moment’s notice, I could go to my car’s trunk and retrieve a suitcase containing a flying camera. A few minutes later, after my phone synced to the drone, and the controller joined the drone’s network, I had 15 minutes of flight time. Then came the foldable Mavic, which fit alongside my camera gear like a large telephoto lens. Other drones came and went. I liked the GoPro Karma for a time.

The tiny Mavic Mini is a game-changer. It’s small enough that I’ll bring it everywhere. It’s small and light enough that it feels like a large point and shoot in my computer bag.

Want more features and a better camera but keep the portable size? Earlier this year DJI announced the $ 919 foldable Mavic Air that has a 4k camera and 5 mile video transmission.

The Mavic Mini gets everything right. It’s small, comes with a lovely case, and in a $ 499 bundle, two extra batteries with a clever charging pack. The camera is surprisingly good though admittedly less powerful than DJI’s more expensive drones. The Mavic Mini is the perfect drone for a first-timer or experienced drone enthusiast. DJI stuff enough features into the 249 gram body to make this a fantastic drone for anyone.

DJI Mavic Mini announcement


Android – TechCrunch

DJI Mavic Mini Review: Tiny, powerful and the perfect drone for anyone

The $ 399 Mavic Mini lives in a sweet spot of core features and a low price. It packs everything critical to be a quality drone. It has a good camera, good range, and a good controller. It holds up well in the wind and is quick enough to be fun. And it’s so small that you’re more likely to throw it in your bag and take it on Instagram adventures.

The small size is the Mavic Mini’s main selling point. It weighs 249 grams, and that odd number isn’t an accident. Drones that weight 250 grams and above have to be registered to fly. And yet, even though the Mavic Mini is lightweight and foldable, it’s packed with core features: 30 minute flight time, 4 km HD video transmission, 3-axis gimbal holding a 2.7K camera, and a physical controller that works with Android and iOS devices. At $ 399, it’s a lot of drone for the money even though it’s missing features found in DJI’s other drones.

There are more expensive drones packed with a lot of features. I own most of those drones. They’re fun, but several years ago, feature creep started sneaking into DJI’s products. Now, with a convoluted product line, a spreadsheet is needed to deceiver DJI’s drones. Most come loaded with countless features owners will likely never use. The Mavic Mini is something different. It’s basic, and I dig it.

Here’s what’s missing: collision detection, ultra-long-range connection, 4k camera, gesture control, and advanced camera features like trackable follow, panoramic, timelapse, and optical zoom.

The Mavic Mini is quick enough to be fun, but it won’t win any races. It’s responsive and fast enough. Light and easy. Compared to a Mavic 2, it feels smaller and less powerful — because it is — and yet it never feels too small or underpowered. The Mavic Mini is well balanced, and owners should find it enjoyable to fly.

Despite its tiny size, the Mavic Mini holds up well in high wind. I took it up to 200m on a windy fall day in the Midwest. The wind was clearing leaves off the trees, and I was bundled up in hat and gloves. It was gusty. The Mavic Mini didn’t care. It took off like a drone much larger and stood tall against the wind. What’s more, the video didn’t suffer. The gimbal held the camera steady as it recorded the autumn landscape.

The drone uses DJI’s new app, and I’m using a beta version to test the drone. Called DJI Fly, it’s a streamlined version of DJI Go and packs several enhancements. Safe fly zones are better integrated into the app and have an additional level of detail over the older app. DJI also better built-in support for its social community app, SkyPixel. However, as this version is streamlined, it lacks a lot of information standard on the Go version, most notable, a mini-map in the bottom corner of the screen. I’m hoping DJI adds more features to this app after it launches.

The camera is good for the price. The pictures here were taken from the drone and not altered or adjusted. They were taken on cloudy and sunny days. The range is surprisingly good as the drone can capture blue skies and dark highlights. Occasionally in direct sunlight, the camera colors become washed out.

They say the best camera is the one you have with you. That’s where the Mavic Mini comes in. The best drone is the one you have with you. For years, I lugged around a massive Pelican case containing Phantom 2 and later a Phantom 3. I thought I was the coolest. At a moment’s notice, I could go to my car’s trunk and retrieve a suitcase containing a flying camera. A few minutes later, after my phone synced to the drone, and the controller joined the drone’s network, I had 15 minutes of flight time. Then came the foldable Mavic, which fit alongside my camera gear like a large telephoto lens. Other drones came and went. I liked the GoPro Karma for a time.

The tiny Mavic Mini is a game-changer. It’s small enough that I’ll bring it everywhere. It’s small and light enough that it feels like a large point and shoot in my computer bag.

Want more features and a better camera but keep the portable size? Earlier this year DJI announced the $ 919 foldable Mavic Air that has a 4k camera and 5 mile video transmission.

The Mavic Mini gets everything right. It’s small, comes with a lovely case, and in a $ 499 bundle, two extra batteries with a clever charging pack. The camera is surprisingly good though admittedly less powerful than DJI’s more expensive drones. The Mavic Mini is the perfect drone for a first-timer or experienced drone enthusiast. DJI stuff enough features into the 249 gram body to make this a fantastic drone for anyone.

DJI Mavic Mini announcement

Gadgets – TechCrunch

Pixel 4 review: Google ups its camera game

Google’s first-party hardware has always been a drop in the bucket of global smartphone sales. Pixel devices have managed to crack the top five in the U.S. and Western Europe, but otherwise represent less than 1% of the overall market. It’s true, of course, that the company got a late start, largely watching on the sidelines as companies like Samsung and Huawei shipped millions of Android devices.

Earlier this year, Google admitted that it was feeling the squeeze of slowing smartphone sales along with the rest of the industry. During Alphabet’s Q1 earnings call, CEO Sundar Pichai noted that poor hardware numbers were a reflection of “pressure in the premium smartphone industry.”

Introduced at I/O, the Pixel 3a was an attempt to augment disappointing sales numbers with the introduction of a budget-tier device. With a starting price of $ 399, the device seemingly went over as intended. The 3a, coupled with more carrier partners, helped effectively double year over year growth for the line. Given all of this, it seems like a pretty safe bet that the six-month Pixel/Pixela cycle will continue, going forward.

Of course, the addition of a mid-range device adds more onus for the company to differentiate the flagship. With a starting price of $ 799, the Pixel 4 certainly isn’t expensive by modern flagship standards. But Google certainly needs to present enough distinguishing features to justify a $ 400 price gulf between devices — especially as the company disclosed software upgrades introduced on flagship devices will soon make their way onto their cheaper counterparts.

Indeed, the much-rumored and oft-leaked devices bring some key changes to the line. The company has finally given in and added a dual-camera setup to both premium models, along with an upgraded 90Hz display, face unlock, radar-based gestures and a whole bunch of additional software features.

The truth is that the Pixel has always occupied a strange place in the smartphone world. As the successor to Google’s Nexus partnerships, the product can be regarded as a showcase for Android’s most compelling features. But gone are the days of leading the pack with the latest version of the operating system. The fact that OnePlus devices already have Android 10 means Google’s going head to head against another reasonably price manufacturer of quality handsets.

google pixel 4 009

The Pixel line steps up a bit on the design side to distinguish the product from the “a” line. Google’s phones have never been as flashy as Samsung’s or Apple’s, and that’s still the case here, but a new dual-sided glass design (Gorilla Glass 5 on both), coupled with a metal band, does step up the premium feel a bit. The product is also a bit heavier and thicker than the 3, lending some heft to the device.

There are three colors now: black, white and a poppy “Oh So Orange,” which is available in limited quantities here in the U.S. The color power button continues to be a nice touch, lending a little character to the staid black and white devices. While the screen gets a nice update to 90Hz OLED, Google still has no interest in the world of notches or hole punches. Rather, it’s keeping pretty sizable bezels on the top and bottom.

The Pixel 4 gets a bit of a screen size boost from 5.5 to 5.7 inches, with an increase of a single pixel per inch, while the Pixel 4 XL stays put at 6.4 inches (with a PPI increase of 522 to 537). The dual front-facing camera has been ditched this time out, instead opting for the single eight megapixel, similar to what you’ll find on the 3a.

Storage hasn’t changed, with both 64 and 128GB options for both models; RAM has been bumped up to a default 6GB from 4GB last time out. The processor, too, is the latest and greatest from Qualcomm, bumping from a Snapdragon 845 to an 855. Interestingly, however, the batteries have actually been downgraded.

google pixel 4 013

The 4 and 4 XL sport a 2,800 and 3,700mAh, respectively. That should be augmented a bit by new battery-saving features introduced in Android 10, but even still, that’s not the direction you want to see these things going.

The camera is, in a word, great. Truth be told, I’ve been using it to shoot photos for the site since I got the phone last week. This Google Nest Mini review, Amazon Echo review and Virgin Galactic space suit news were all shot on the Pixel 4. The phone isn’t yet a “leave your DSLR at home” proposition, of course, but damn if it can’t take a fantastic photo in less than ideal and mixed light with minimal futzing around.

There’s no doubt that this represents a small but important shift in philosophy for Google. After multiple generations of suggesting that software solutions could do more than enough heavy lifting on image processing, the company’s finally bit the bullet and embraced a second camera. Sometimes forward progress means abandoning past stances. Remember when the company dug its heels in on keeping the headphone jack, only to drop it the following year?

google pixel 4 010

The addition of a second camera isn’t subtle, either. In fact, it’s hard to miss. Google’s adopted a familiar square configuration on the rear of the device. That’s just how phones look now, I suppose. Honestly, it’s fine once you conquer a bit of trypophobia, with a pair of lenses aligned horizontally and a sensor up top and flash on bottom — as one of last week’s presenters half joked, “we hope you’ll use it as a flash light.”

google pixel 4 008

That, of course, is a reference to the Pixel’s stellar low-light capabilities. It’s been a welcome feature, in an age where most smartphone users continue to overuse their flashes, completely throwing off the photo in the process. Perhaps the continued improvements will finally break that impulse in people — though I’m not really getting my hopes up on that front. Old habits, etc.

The 4 and 4 XL have the same camera set up, adopting the 12.2-megapixel (wide angle) lens from their predecessors and adding a 16-megapixel (telephoto) into the mix. I noted some excitement about the setup in my write-up. That’s not because the two-camera setup presents anything remarkable — certainly not in this area of three, four and five-camera flagships. It’s more about the groundwork that Google has laid out in the generations leading up to this device.

00100trPORTRAIT 00100 BURST20191016105119747 COVER 1

Essentially it comes down to this: Look at what the company has been able to accomplish using software and machine learning with a single camera setup. Now add a second telephoto camera into the mix. See, Super High Res Zoom is pretty impressive, all told. But if you really want a tighter shot without degrading the image in the process, optical zoom is still very much the way to go.

There’s a strong case to be made that the Pixel 4’s camera is the best in class. The pictures speak for themselves. The aforementioned TechCrunch shots were done with little or no manual adjustments or post-processing. Google offers on-screen adjustments, like the new dual-exposure control, which lets you manually adjust brightness and shadow brightness on the fly. Honestly, though, I find the best way to test these cameras is to use them the way most buyers will: by pointing and shooting.

The fact is that a majority of people who buy these handsets won’t be doing much fiddling with the settings. As such, it’s very much on handset makers to ensure that users get the best photograph by default, regardless of conditions. Once again, software is doing much of the heavy lifting. Super Res Zoom works well in tandem with the new lens, while Live HDR+ does a better job approximating how the image will ultimately look once fully processed. Portrait mode shots look great, and the device is capable of capturing them at variable depths, meaning you don’t have to stand a specific distance from the subject to take advantage of the well-done artificial bokeh.

Our video producer, Veanne, who is admittedly a far better photographer than I can ever hope to be, tested out the camera for the weekend. 

Although Veanne was mostly impressed by the Pixel 4’s camera and photo editing capabilities, here are three major gripes.

“Digital zoom is garbage.”

Google Pixel 4 digital zoom is garbage

 

“In low lighting situations, you lose ambiance. Saturday evening’s intimate, warmly lit dinner looked like a cafeteria meal.”

Pixel 4 camera sample

 

“Bright images in low lighting gives you the impression that the moving objects would be in focus as well. That is not the case.”

Other additions round out the experience, including “Frequent Faces,” which learns the faces of subjects you frequently photograph. Once again, the company is quick to point out that the feature is both off by default and all of the processing happens on the device. Turning it off also deletes all of the saved information. Social features have been improved, as well, with quick access to third-party platforms like Snapchat and Instagram.

Google keeps pushing out improvements to Lens, as well. This time out, language translation, document scanning and text copy and pasting can be performed with a quick tap. Currently the language translation is still a bit limited, with only support for English, Spanish, German, Hindi and Japanese. More will be “rolling out soon,” per the company.

google pixel 4 003

Gestures is a strange one. I’m far from the first to note that Google is far from the first to attempt the feature. The LG G8 ThinQ is probably the most recent prominent example of a company attempting to use gestures as a way to differentiate themselves. To date, I’ve not seen a good implementation of the technology — certainly not one I could ever see myself actually using day to day.

The truth is, no matter how interesting or innovative a feature is, people aren’t going to adopt it if it doesn’t work as advertised. LG’s implementation was a pretty big disappointment.

Simply put, the Pixel’s gestures are not that. They’re better in that, well, they work, pretty much as advertised. This is because the underlying technology is different. Rather than relying on cameras like other systems, the handset uses Project Soli, a long-promised system that utilizes a miniature radar chip to detect far more precise movement.

Soli does, indeed work, but the precision is going to vary a good deal from user to user. The thing is, simply detecting movement isn’t enough. Soli also needs to distinguish intention. That means the system is designed to weed out accidental gestures of the manner we’re likely making all the time around our phones. That means the system appears to be calibrated to bigger, intentional movements.

picka 2

That can be a little annoying for things like advancing tracks. I don’t think there are all that many instances where waving one’s hands across a device Obi-Wan Kenobi-style is really saving all that much time or effort versus touching a screen. If, however, Google was able to customize the experience to the individual over time using machine learning, it could be a legitimately handy feature.

That brings us to the next important point: functionality. So you’ve got this neat new piece of tiny radar that you’re sticking inside your phone. You say it’s low energy and more private than a camera. Awesome! So, how do you suggest I, you know, use it?

There are three key ways, at the moment:

  • Music playback
  • Alarm Silencing
  • Waving at Pokémon

The first two are reasonably useful. The primary use case I can think of are when, say, your phone is sitting in front of you at your desk. Like mine is, with me, right now. Swiping my hand left to right a few inches above the device advances the track. Right to left goes a track back. The movements need to be deliberate, from one end of the device to the other.

And then there’s the phenomenon of “Pokémon Wave Hello.” It’s not really correct to call the title a game, exactly. It’s little more than a way of showcasing Motion Sense — albeit an extremely delightful way.

You might have caught a glimpse of it at the keynote the other day. It came and went pretty quickly. Suddenly Pikachu was waving at the audience, appearing out of nowhere like so many wild Snorlaxes. Just as quickly, he was gone.

More than anything, it’s a showcase title for the technology. A series of five Pokémon, beginning with Pikachu, appear demanding you interact with them through a series of waves. It’s simple, it’s silly and you’ll finish the whole thing in about three minutes. That’s not really the point, though. Pokémon Wave Hello exists to:

  1. Get you used to gestures.
  2. Demonstrate functionality beyond simple features. Gaming, AR — down the road, these things could ultimately find fun and innovative ways to integrate Soli.

For now, however, use is extremely limited. There are some fun little bits, including dynamic wallpaper that reacts to movement. The screen also glows subtly when detecting you — a nice little touch (there’s a similar effect for Assistant, as well).

Perhaps most practical, however, is the fact that the phone can detect when you’re reaching for it and begin the unlocking process. That makes the already fast new Face Unlock feature ever faster. Google ditched the fingerprint reader this time around, opting for neither a physical sensor nor in-screen reader. Probably for the best on the latter front, given the pretty glaring security woes Samsung experienced last week when a British woman accidentally spoofed the reader with a $ 3 screen protector. Yeeesh.

There are some nice security precautions on here. Chief among them is the fact that the unlock is done entirely on-device. All of the info is saved and processed on the phone’s Titan M chip, meaning it doesn’t get sent up to the cloud. That both makes it a speedier process and means Google won’t be sharing your face data with its other services — a fact Google felt necessary to point out, for obvious reasons.

For a select few of us, at least, Recorder feels like a legitimate game changer. And its ease of use and efficacy should be leaving startups like Otter.ai quaking at its potential, especially if/when Google opts to bring it to other Android handsets and iOS.

I was initially unimpressed by the app upon trying it out at last week’s launch event. It struggles to isolate audio in noisy environments — likely as much of a hardware as software constraint. One on one and it’s far better, though attempting to, say, record audio from a computer can still use some work.

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Open the app and hit record and you’ll see a waveform pop up. The line is blue when detecting speech and gray when hearing other sounds. Tap the Transcript button and you’ll see the speech populate the page in real time. From there you can save it with a title and tag the location.

The app will automatically tag keywords and make everything else searchable for easy access. In its first version, it already completely blows Apple’s Voice Memos out of the water. There’s no comparison, really. It’s in a different league. Ditto for other apps I’ve used over the years, like Voice Record.

Speaking to the product, the recording was still a little hit or miss. It’s not perfect — no AI I’ve encountered is. But it’s pretty good. I’d certainly recommend going back over the text before doing anything with it. Like Otter and other voice apps, you can play back the audio as it highlights words, karaoke-style.

The text can be saved to Google Drive, but can’t be edited in app yet. Audio can be exported, but not as a combined file. The punctuation leaves something to be desired and Recorder is not yet able to distinguish individual voices. These are all things a number of standalone services offer, along with a web-based platform. That means that none of them are out of business yet, but if I was running any of them, I’d be pretty nervous right about now.

As someone who does interviews for a living, however, I’m pretty excited by the potential here. I can definitely see Recorder become one of my most used work apps, especially after some of the aforementioned kinks get ironed out in the next version. As for those who don’t do this for a living, usefulness is probably a bit limited, though there are plenty of other potential uses, like school lecturers.

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The Pixel continues to distinguish itself through software updates and camera features. There are nice additions throughout that set it apart from the six-month-old 3a, as well, including a more premium design and new 90Hz display. At $ 799, the price is definitely a vast improvement over competitors like Samsung and Apple, while retaining flagship specs.

The Pixel 4 doesn’t exactly address what Google wants the Pixel to be, going forward. The Pixel 3a was confirmation that users were looking for a far cheaper barrier of entry. The Pixel 4, on the other hand, is priced above OnePlus’s excellent devices. Nor is the product truly premium from a design perspective.

It’s unclear what the future will look like as Google works to address the shifting smartphone landscape. In the meantime, however, the future looks bright for camera imaging, and Google remains a driving force on that front.


Android – TechCrunch