Can Google Really Crack The Game Console Market?

gamepad

Look, we’ve all heard the rumors that Google is toiling away on a smartwatch, and the company has said the Nexus Q isn’t completely dead, so part of that recent report from the Wall Street Journal doesn’t completely out of the blue. That said, Google is reportedly also working on an Android-powered game console in response to murmurs of a similar Apple gaming push in the works.

Pretty ballsy, if you ask me.

We can’t know for sure how good Google’s intuition is when it comes to Apple’s gaming ambitions, but the folks in Cupertino are clearly looking at gaming with some level of interest — iOS 7 includes improved support for game controllers, and was at one point rumored to be working on its own controller hardware.

As the past few weeks have illustrated nicely though, there’s plenty of jostling among established gaming companies as they attempt to lay claim to our living rooms, and yet Google apparently wants to throw itself headlong into the fray. In light of this potential hardware push, Google Play game services doesn’t just look like a shot across Apple Game Center’s bow — it’s a way for developers to create Android games with that incorporate some of the features that console gamers have all but taken for granted at this point.

If this information pans out and Google does release an Android-powered console at some point in the near future, the company’s problem isn’t just the pressure it faces from entrenched players like Sony, Microsoft, and even Apple. The past year has seen plenty of upstart hardware companies attempting to shoehorn Android into tiny little packages with tiny price tags, and with varying levels of success.

One of those ambitious little doodads garnered more attention than the rest — it’s damned near impossible to think the words “Android game console” and not follow up with “Ouya.” Hell, Amir Efrati’s WSJ report points out that Google has been paying particularly close attention to the Kickstarted startup, which guided its namesake device to a retail launch earlier this week after spending the past few months shipping pre-release versions to backers and developers. The Ouya temporarily sold out on Amazon, and it’s still backordered on Best Buy’s website — not too shabby, considering its unabashedly geeky pedigree.

At this point it’s tough to say whether that’s a result of extreme demand for the $ 99 console or just limited supplies, but either way it seem as though a decent chunk of people have been waiting for this. That said, the company is awfully cagey on what it specifically hopes to get out of this retail push. During a recent chat CEO Julie Uhrmann wouldn’t disclose how many units would need to be sold at retail for her to consider the Ouya successful — she instead responded with platitudes about how she wanted Ouya to be available to everyone to wanted one.

Uhrmann also said that she didn’t want anyone on the team even thinking of Ouya 2.0 until this current model has established a foothold in the market. It’s a curious thing to hear from the head of company that will probably live and die based on the strength of its annual hardware refreshes. The incentive is there to keep iterating and iterating and iterating until the Ouya succeeds — is Google (or whatever hardware partners it may tap) prepared to do the same?

And all that said, early reactions of the Ouya have been a mixed bag. I’ve been fiddling with an Ouya myself for the past few days, and though a full review is forthcoming, my first impressions can essentially be summed up with a single syllable: meh. And the Ouya is just one example — now there are GameSticks and Gamepops and MOJOs, to say nothing of a whole host of Shenzhen specials. Sony and Microsoft have the top-end well accounted for, and the race to the bottom for Android gaming in the living room has already begun.

So, when it comes down to it, can Google really crack the game console market? It’s possible, sure. Google may just be able to use its resources and developer clout to carve out a niche in a stupendously crowded gaming environment. It’s also worth noting that video game history is littered with the carcasses of dead, ill-conceived consoles, consoles that had great controllers, great games, and even net connectivity ahead of their time. The lesson to be learned from those dusty heaps of plastic is that (sadly) innovation is no guarantee of success, so Google is going to have to be terribly, terribly clever if it wants to have any lasting impact in our living rooms.


TechCrunch » android

Can Google Really Crack The Game Console Market?

gamepad

Look, we’ve all heard the rumors that Google is toiling away on a smartwatch, and the company has said the Nexus Q isn’t completely dead, so part of that recent report from the Wall Street Journal doesn’t completely out of the blue. That said, Google is reportedly also working on an Android-powered game console in response to murmurs of a similar Apple gaming push in the works.

Pretty ballsy, if you ask me.

We can’t know for sure how good Google’s intuition is when it comes to Apple’s gaming ambitions, but the folks in Cupertino are clearly looking at gaming with some level of interest — iOS 7 includes improved support for game controllers, and was at one point rumored to be working on its own controller hardware.

As the past few weeks have illustrated nicely though, there’s plenty of jostling among established gaming companies as they attempt to lay claim to our living rooms, and yet Google apparently wants to throw itself headlong into the fray. In light of this potential hardware push, Google Play game services doesn’t just look like a shot across Apple Game Center’s bow — it’s a way for developers to create Android games with that incorporate some of the features that console gamers have all but taken for granted at this point.

If this information pans out and Google does release an Android-powered console at some point in the near future, the company’s problem isn’t just the pressure it faces from entrenched players like Sony, Microsoft, and even Apple. The past year has seen plenty of upstart hardware companies attempting to shoehorn Android into tiny little packages with tiny price tags, and with varying levels of success.

One of those ambitious little doodads garnered more attention than the rest — it’s damned near impossible to think the words “Android game console” and not follow up with “Ouya.” Hell, Amir Efrati’s WSJ report points out that Google has been paying particularly close attention to the Kickstarted startup, which guided its namesake device to a retail launch earlier this week after spending the past few months shipping pre-release versions to backers and developers. The Ouya temporarily sold out on Amazon, and it’s still backordered on Best Buy’s website — not too shabby, considering its unabashedly geeky pedigree.

At this point it’s tough to say whether that’s a result of extreme demand for the $ 99 console or just limited supplies, but either way it seem as though a decent chunk of people have been waiting for this. That said, the company is awfully cagey on what it specifically hopes to get out of this retail push. During a recent chat CEO Julie Uhrmann wouldn’t disclose how many units would need to be sold at retail for her to consider the Ouya successful — she instead responded with platitudes about how she wanted Ouya to be available to everyone to wanted one.

Uhrmann also said that she didn’t want anyone on the team even thinking of Ouya 2.0 until this current model has established a foothold in the market. It’s a curious thing to hear from the head of company that will probably live and die based on the strength of its annual hardware refreshes. The incentive is there to keep iterating and iterating and iterating until the Ouya succeeds — is Google (or whatever hardware partners it may tap) prepared to do the same?

And all that said, early reactions of the Ouya have been a mixed bag. I’ve been fiddling with an Ouya myself for the past few days, and though a full review is forthcoming, my first impressions can essentially be summed up with a single syllable: meh. And the Ouya is just one example — now there are GameSticks and Gamepops and MOJOs, to say nothing of a whole host of Shenzhen specials. Sony and Microsoft have the top-end well accounted for, and the race to the bottom for Android gaming in the living room has already begun.

So, when it comes down to it, can Google really crack the game console market? It’s possible, sure. Google may just be able to use its resources and developer clout to carve out a niche in a stupendously crowded gaming environment. It’s also worth noting that video game history is littered with the carcasses of dead, ill-conceived consoles, consoles that had great controllers, great games, and even net connectivity ahead of their time. The lesson to be learned from those dusty heaps of plastic is that (sadly) innovation is no guarantee of success, so Google is going to have to be terribly, terribly clever if it wants to have any lasting impact in our living rooms.

TechCrunch » Gadgets

BENDLAY 3D Is A Bendable Printing Filament That You Can Use To Make Clear, Flexible Straps And Bands

Kai Parthy is a German engineer who creates odd printing filaments for 3D printers. His previous projects, LayWoo-d3 and Laybrick, are two non-warping plastics that offer wood and brick-like consistencies when extruded. Oddly, LayWoo-d3 actually smells like wood when printed.

Now he’s created a bendable printing filament called BENDLAY that is 91% transparent and remains “bendable” after printing.

One of the problems with ABS plastic is that it can split and warp as it is formed and it isn’t quite food safe. It is also very brittle and will “whiten” when bent, resulting in a messy final object. This filament is made of stretchy Butadiene, a form of synthetic rubber. It is foodsafe and can be used for clear bottles and containers and works well for flexible straps.

While ABS can be used to create flexible items like bracelets, this material will truly bend without breaking, allowing for hinges and other mechanical parts to be built into other, stiffer parts.

It costs $ 42 a roll, which is about right for a pound or so of 3mm filament, and comes on 750 gram rolls. It should work with almost any extruder-based device but, sadly, doesn’t smell like fresh rubber.

via 3DPrintingIndustry

TechCrunch » Gadgets

India Passes Japan To Become Third Largest Global Smartphone Market, After China & U.S.

Indian Flag Wallpapers (7)

India pushed past Japan to become the third largest global smartphone market in Q1, according to a new report by Strategy Analytics. The analyst notes it’s the first time ever that India has moved up into third place. The top two worldwide markets for smartphones remain China and the U.S.

Smartphone makers including Apple, Samsung and local Indian mobile maker Micromax (an Android OEM), are driving higher volumes in the country thanks to improved distribution networks, according to the analyst.

Strategy Analytics said India is growing four times faster than the global average,with 163% year on year growth across India in Q1, compared to worldwide smartphone volumes expanding 39%. It noted that India’s market is rising quicker than China (86% YoY), Japan (24% YoY), the US (19% YoY) — and “almost all other major countries”.

The rise of India as a smartphone powerhouse is not surprising — given its huge population, including a growing, wealthier middle class, and rising interest in owning consumer electronics — coupled with parallel smartphone saturation in developed markets such as Japan and Europe. Saturation in those mature markets means companies like Apple and Samsung have been shifting more attention to emerging markets to try to ensure they maintain their own growth.

Figures put out by analyst IDC yesterday suggest the mature Western European smartphone market shrank more than expected in Q1, with total shipments dropping 4.2% year on year to 43.6 million units. This European slowdown is having the biggest impact on Apple’s marketshare, with IDC noting that iOS continues to lose ground in the region, declining to 20% in Q1, down from 25% in the year ago quarter.

Although it’s losing share in Europe, Apple has been gaining in India. Back in March IDC noted Cupertino had jumped to second place for revenue share in India, taking a 15.6% share in Q4 last year, after getting smaller local retailers distributing its iPhones. Apple has also been offering amortized payment plans to help spread the upfront cost of buying its devices — to widen access to what remain premium priced products vs the Android-powered competition.

Although Samsung and Apple are among the “key brands” driving growth in India, Strategy Analytics said it’s domestic players rather than foreign firms which are growing fastest. It name checks Micromax, Karbonn and Spice (all Android OEMs) as three examples of homegrown mobile makers with a growth rate of between 200% and 500% on an annual basis.

The local market also has what it describes as an “extra long tail of Indian microvendors” — such as Lemon Mobile — that it says is surging at 1000%+ YoY. “They are almost all using Android software, which captured 89% share of the entire market in the quarter,” the analyst added.

TechCrunch » Gadgets

StickNFind Releases An SDK For Its Clever Bluetooth Tracking Sticker

sticknfind-radar-hand

Think of the possibilities, developers. Find lost keys or the TV remote or a child. Make an electronic Marco Polo game! Embed the StickNFind Bluetooth sticker in a museum exhibit as a sort of supercharged RFID educational system. The world could be yours.

With StickNFind’s new SDK, the company behind the novel Bluetooth sticker is hoping developers will make the little device more than a one trick tiny horse.

Right now StickNFind is more of a proof of concept than practical consumer electronic. Attach this little Bluetooth sticker to something and then find it using the Android or iOS. It’s like an RFID tag but slightly thicker than a quarter.

StickNFind uses Bluetooth technology, so it still works in situations with limited cell phone reception. The company said it has a range of about 100 feet. Other features include a “virtual leash,” so you’re alerted when something moves a certain distance away. It plans to sell two stickers for $ 49.95 or four for $ 89.95.

The company demoed the technology at our CES booth earlier this year. It works as advertised. And now with this SDK, hopefully developers can take it from a novelty to a practical device.



TechCrunch » Gadgets